Thursday, September 1, 2011

Reading

Virtual Worlds Don't Exist: Questioning the Dichotomous Approach in MMO Studies


Unlocking the Gameworld: The Rewards of Space and Time in Videogames


Gaming (Ad)diction: Discourse, Identity, Time and Play in the Production of the Gamer Addiction Myth




Drawings and paintings imitating screen caps of the screen that hold all information of game and reward. The information streaming from You-Tube, the notifications and real time updates of party invites, friendship requests, and occasional "HEY U WANNA 1v1?". The idea of a party without communal conversation, but strictly instruction to the end,
for the win.

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